Run Minecraft, Valheim, Rust, Palworld, ARK: Survival Evolved, Terraria, Enshrouded, 7 Days to Die, Counter-Strike 2, and Project Zomboid on RAM-priced plans at $1.50 per GB RAM-month. Bob, your AI sysadmin, is included.
Choose Your Plan
Starter — $6.00/mo
For vanilla servers, light mods, and first deployments that fit a 4 GB RAM pool.
RAM allocation
4 GB RAM pool
Player fit
2-5 players for vanilla play
Bob credits
100/mo
Always-on server uptime
14 save points on your schedule
DDoS protection included
AMD Ryzen 7 9800X3D hardware
US-East datacenter in Virginia
Cancel anytime
Most Popular
Gamer — $12.00/mo (Most Popular)
For modded servers, friend groups, and heavier worlds that need an 8 GB RAM pool.
RAM allocation
8 GB RAM pool
Player fit
Groups up to around 20 players
Bob credits
500/mo
Everything in Starter
Bob diagnostic scans
Mod conflict detection
Extended RAM for modpacks
Priority server placement
More room for multiple worlds
Creator — $24.00/mo
For communities, streamers, tournaments, and multi-server setups that need a 16 GB RAM pool.
RAM allocation
16 GB RAM pool
Player fit
Larger communities and events
Bob credits
1,500/mo
Everything in Gamer
Highest RAM allocation
Bob recovery sequences
Multi-server management
Headroom for community events
Best fit for content teams
What's Included in Every Plan
Every MANAfuel plan includes Bob, 14 save points, AMD Ryzen 7 9800X3D hardware, DDoS protection, always-on server uptime, and one dashboard for your servers. Starter, Gamer, and Creator differ by resource pool and Bob credits, not by hidden essentials.
Bob, your AI sysadmin
Bob scans your server, detects problems, diagnoses crashes, configures safe fixes, and recovers automatically.
14 save points
Set your own save schedule and keep rollback points ready for mod tests, world changes, and mistakes.
AMD Ryzen 7 9800X3D hardware
Every plan runs on the same gaming-class CPU platform, not a lower tier hidden behind the entry plan.
US-East datacenter
Servers run from Vint Hill, VA for low-latency access across North American player groups.
DDoS protection
Network-layer protection is included with every plan and is not treated as an upgrade.
Always-on servers
Your server stays live with no hibernation flow or cold-start wait before friends can join.
Cancel anytime
No annual contract is required, and cancellation stops future billing without a cancellation fee.
One dashboard
Deploy and manage multiple games from one subscription instead of juggling separate panels.
Plan Comparison Table
Compare the three public plan presentations side by side. The table uses RAM-derived monthly totals, Bob credits, and included platform features only.
MANAfuel Plan Comparison
Feature
Starter
Gamer
Creator
Monthly price
$6.00
$12.00
$24.00
RAM allocation
4 GB
8 GB
16 GB
RAM rate
$1.50 per GB RAM-month
$1.50 per GB RAM-month
$1.50 per GB RAM-month
Bob credits
100/mo
500/mo
1,500/mo
Supported games
Supported launch titles
Supported launch titles
Supported launch titles
Save points
14
14
14
Always-on server
Yes
Yes
Yes
DDoS protection
Yes
Yes
Yes
Bob diagnostic scans
Basic
Full
Full + recovery
Hardware
AMD Ryzen 7 9800X3D
AMD Ryzen 7 9800X3D
AMD Ryzen 7 9800X3D
Cancel anytime
Yes
Yes
Yes
Which Plan Is Right for Your Game?
RAM needs change by title, mod stack, map size, and player behavior. Use the game-level guidance below to pick the first plan, then adjust from your dashboard as your server grows.
Minecraft Server Hosting
Starter fits vanilla Minecraft with a small group. Gamer is the common pick for Forge, Fabric, Paper, FTB, and ATM modpacks because it gives more headroom. Creator is built for public worlds, large modpacks, and content communities.
Starter runs a private vanilla Valheim world for a small crew. Gamer adds room for Valheim Plus, BepInEx mods, and larger explored maps. Creator is the right fit for persistent public worlds and larger community events.
Rust is heavier than most survival games, so Gamer is the practical baseline for active groups and custom maps. Creator gives extra room for larger wipes, plugins, and public communities that expect consistent tick performance.
Palworld benefits from extra headroom as bases, pals, and explored areas grow. Gamer fits private groups that want stable weekend play. Creator is better for busier worlds, longer sessions, and communities planning around memory spikes.
ARK: Survival Evolved needs more resources for maps, mods, and longer startup cycles. Gamer is the normal fit for private tribes. Creator gives safer headroom for public communities, events, and heavier mod stacks.
Starter is a strong fit for vanilla Terraria, TShock, and small modded worlds. Gamer makes sense for larger groups, plugin-heavy servers, or tModLoader sessions. Creator is usually reserved for community hubs and event worlds.
Enshrouded has heavier server requirements than lightweight sandbox games. Gamer fits most private groups and explored worlds. Creator gives more breathing room for long-running worlds, busier sessions, and communities that want fewer resource ceilings.
7 Days to Die grows heavier as worlds generate, hordes scale, and mods enter the stack. Gamer is the sensible default for friends and modded play. Creator is better for public servers and longer-running worlds.
Starter works for private Counter-Strike 2 practice and lightweight community matches. Gamer adds room for workshop maps, custom modes, and active groups. Creator is for tournament nights, larger communities, and busy public rotations.
Starter fits a small Project Zomboid co-op world. Gamer is the better fit once players explore more of the map or add Workshop mods. Creator is built for persistent roleplay servers and larger survivor communities.
Most game server hosts make you buy a separate server for each game. If your group switches from Minecraft to Valheim for the weekend, or wants a Rust wipe beside a long-running world, the billing and control panels start multiplying.
MANAfuel works differently. You choose a plan with a game-scaled resource pool, then deploy the titles you want from one dashboard. Public plan examples are derived from $1.50 per GB RAM-month. Run Minecraft today, add a Valheim world on Friday, and resize for a modpack when your group grows.
That plan model keeps the buying decision close to how players think. Starter covers first worlds and light mods, Gamer gives regular groups more room, and Creator gives communities headroom without turning checkout into a spreadsheet.
Every plan includes Bob, your AI sysadmin. Bob scans your servers, detects crash loops before you notice them, diagnoses mod conflicts, configures safe fixes, and recovers automatically where it is safe to do so. Bob credits power deeper operations like diagnostics, recovery sequences, and proactive scans. Basic monitoring is always on.
Save points work on your schedule. Set 14 save points for the cadence that matches how you play, then keep moving with confidence. Add-ons such as extra RAM or a dedicated IP are available after signup from your dashboard; they remain separate from the RAM base rate so the monthly total stays auditable.
Everything you need to know about game server RAM, pricing, and what Bob handles automatically.
How much does a Minecraft server cost per month?
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A Minecraft server starts at $6/mo for 4 GB RAM. Modded servers with 5-10 players usually fit 8 GB at $12/mo, while larger communities and heavy modpacks often use 16 GB at $24/mo. All examples derive from $1.50 per GB RAM-month. Minecraft server hosting includes 14 save points, and Bob monitors server health.
How much RAM does a Palworld server need?
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Palworld needs 8 GB of RAM for a stable small-group server, which is $12/mo at $1.50 per GB RAM-month. For 5-10 players, large bases, or longer worlds, 12-16 GB is the safer range ($18/mo-$24/mo). Bob monitors memory usage and detects pressure before performance drops.
How much RAM does a Valheim server need?
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Valheim needs 4-6 GB of RAM for a vanilla world and about 8 GB for modded play with Valheim Plus or BepInEx. Small vanilla crews usually start at $6/mo, while 8 GB modded play is $12/mo. Valheim server hosting runs on premium AMD Ryzen 7 9800X3D hardware.
How much does an ARK: Survival Evolved server cost?
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An ARK: Survival Evolved server usually starts around 8 GB at $12/mo. Maps, mods, and larger tribes often need 12-16 GB, which is $18/mo-$24/mo. ARK: Survival Evolved server hosting needs more headroom than lightweight sandbox games. Bob detects memory-intensive mod combinations and flags pressure before players feel it.
How much RAM does a Rust server need?
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Rust needs 8-16 GB of RAM depending on map size, plugins, and player count. Private groups and moderate maps usually start at 8 GB for $12/mo; larger wipes or public communities often use 16 GB at $24/mo. Rust server hosting includes Bob, who scans for memory spikes during busy sessions.
How much RAM does a 7 Days to Die server need?
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7 Days to Die needs about 6-10 GB of RAM for most servers. Horde nights, larger generated worlds, and mods can raise peak memory use, so 8 GB at $12/mo is the practical default. 7 Days to Die server hosting keeps 14 save points, and Bob monitors spikes during horde nights.
How much RAM does a Counter-Strike 2 server need?
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Counter-Strike 2 server RAM depends on slots, Workshop maps, plugins, and match formats. Lightweight practice can start at 4 GB for $6/mo, 8 GB at $12/mo gives most communities safer headroom, and 16 GB at $24/mo is better for busy public rotations. Bob watches memory and tick pressure during sessions.
How much RAM does a Project Zomboid server need?
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Project Zomboid needs 4-8 GB of RAM, scaling with Workshop mods, map exploration, and player count. Small vanilla co-op starts at $6/mo, while 8 GB at $12/mo is the better fit for modded Project Zomboid server hosting. Bob watches resource pressure as the world grows.
Can I upgrade my server RAM after I sign up?
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Yes. You can upgrade server RAM from your dashboard after signup, and the upgrade is prorated for the rest of your current billing period. You pay only for the upgrade period remaining in your current month. Bob recommends sizing when memory pressure appears, so you can add headroom before players feel slowdown.
Can I cancel my server anytime?
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Yes. You can cancel your server anytime with no lock-in contracts and no cancellation fees. Cancellation stops future renewals, and service continues through your current paid billing period. Export worlds, configs, and save points from your dashboard before that period ends, because the server is suspended afterward and files are scheduled for deletion.
What are Bob credits and how do they work?
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Bob credits are used when Bob runs ops such as diagnostics, monitoring scans, and recovery work. Starter includes 100 credits/mo, Gamer includes 500 credits/mo, and Creator includes 1,500 credits/mo. Credits reset monthly and do not roll over. Bob uses credits when it actively scans, diagnoses, or recovers something.
What happens to my server files if I cancel?
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Your server stays accessible until the end of your paid billing period after cancellation. Before that date, export world files, configs, and 14 save points from your dashboard. After the paid period ends, the server is suspended and files are scheduled for deletion; exact deletion timing can vary.
Does MANAfuel offer refunds?
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New subscribers may request a full refund within 14 days of initial purchase under the refund policy. After that first-cycle window, subscription fees and mid-cycle plan changes are generally non-refundable; canceling stops future billing while service remains active through the current paid period. Review the published terms before subscribing if timing matters.
Trusted by Server Owners
MANAfuel is built for server owners who want clear monthly plans, predictable operations, and fewer midnight recovery sessions. Pricing stays simple: pick Starter, Gamer, or Creator, deploy from one dashboard, and let Bob run the server work that usually interrupts play.
Cancel anytime - no lock-inUS-East datacenter - Vint Hill, VAAMD Ryzen 7 9800X3D on every planBob included - not an add-on